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Post by Admin on Nov 18, 2014 22:24:22 GMT -5
A standard spar is defined as any match in which two or more individuals simulate combat against one another. Below are the rules and procedure for these matches.
RULES: 1. No brutality is permitted in a spar. 2. Any departure from the usual terms (such as high impact, use of weaponry or magic, etc) must be agreed upon among all combatants before the match begins. 3. A high impact match, such as one that uses weapons or has an unusually high risk of injury, MUST be overseen by a member of the Healer's Trust. (( If one is not available, you may use an NPC, but please make sure that this is clearly stated on the log. ))
PROCEDURE: 1. One individual shall be chosen as the proctor, the person who keeps score of the match. Another shall be the logger, the person who maintains and sends the recording. This can be the same person. 2. All participants begin by stating their names and dormitories (( and dice and health points )). 3. (( Initiative is rolled to determine turn order. For two individuals, roll 1d6. For more than two, roll 1d100. )) 4. The match is fought until only one participant is left standing. (( That is, until there is only one member who still has health points left. )) 5. Logs of all matches are to be sent to Lady Sovereign Snowy Zane.
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