Post by Admin on Nov 18, 2014 22:33:20 GMT -5
A variable combat method spar (VCM) is a specialized form of spar. Below are the rules and procedure for these matches.
RULES:
1. No brutality is permitted in a VCM.
2. Any departure from the usual terms (such as use of weaponry or magic) must be agreed upon among all combatants before the match begins.
3. VCMs are, by nature, more dangerous and violent than your average spar. Therefore, they MUST be overseen by a member of the Healer's Trust. (( If one is not available, you may use an NPC, but please make sure that this is clearly stated on the log. ))
PROCEDURE:
1. One individual shall be chosen as the proctor, the person who keeps score of the match. Another shall be the logger, the person who maintains and sends the recording. This can be the same person.
2. All participants begin by stating their names and dormitories (( as well as dice--health points are not required for this activity )).
3. (( Initiative is rolled to determine turn order. For two individuals, roll 1d6. For more than two, roll 1d100. ))
4. (( Following the initiative roll, roll 1d6 to determine how many dice will be rolled. This number must be 3 or higher, so if a 1 or a 2 is rolled, reroll. All attacks by all participants will use this number of dice. For instance, if this roll is a 4, and I have d30, then I will roll 4d30 for all attacks. ))
5. The match is fought for five rounds.
6. At the end of five rounds, the person with the highest score is the winner. Should there be a tie, a tiebreaker round will be held.
7. Logs of all matches are to be sent to Lady Sovereign Snowy Zane.
RULES:
1. No brutality is permitted in a VCM.
2. Any departure from the usual terms (such as use of weaponry or magic) must be agreed upon among all combatants before the match begins.
3. VCMs are, by nature, more dangerous and violent than your average spar. Therefore, they MUST be overseen by a member of the Healer's Trust. (( If one is not available, you may use an NPC, but please make sure that this is clearly stated on the log. ))
PROCEDURE:
1. One individual shall be chosen as the proctor, the person who keeps score of the match. Another shall be the logger, the person who maintains and sends the recording. This can be the same person.
2. All participants begin by stating their names and dormitories (( as well as dice--health points are not required for this activity )).
3. (( Initiative is rolled to determine turn order. For two individuals, roll 1d6. For more than two, roll 1d100. ))
4. (( Following the initiative roll, roll 1d6 to determine how many dice will be rolled. This number must be 3 or higher, so if a 1 or a 2 is rolled, reroll. All attacks by all participants will use this number of dice. For instance, if this roll is a 4, and I have d30, then I will roll 4d30 for all attacks. ))
5. The match is fought for five rounds.
6. At the end of five rounds, the person with the highest score is the winner. Should there be a tie, a tiebreaker round will be held.
7. Logs of all matches are to be sent to Lady Sovereign Snowy Zane.