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Post by Admin on Nov 18, 2014 22:53:35 GMT -5
A target practice match is defined as a competition of ranged weaponry or projectile magic, designed to practice aim and control. Below are the rules and procedure for these matches.
RULES: 1. All safety procedures must be followed at all times. Target practice matches will have bullets, arrows, fireballs, and who knows what else flying across the field. Do NOT approach the targets until the match has concluded!
PROCEDURE: 1. One individual shall be chosen as the proctor, the person who keeps score of the match. Another shall be the logger, the person who maintains and sends the recording. This can be the same person. 2. All participants begin by stating their names and dormitories. 3. (( Initiative is rolled to determine turn order. For two individuals, roll 1d6. For more than two, roll 1d100. )) 4. (( Target practice matches are fought with 1d10 regardless of the members' guild dice. All points are counted, but for roleplaying purposes, a 1-3 is a miss, a 4-6 is the outer ring, a 7-9 is the inner ring, and a 10 is a bull's eye. )) 4. The match is fought for five rounds. At the end of five rounds, the participant with the highest score is declared a winner. 5. If there is a tie, a tiebreaker round may be played. 5. Logs of all matches are to be sent to Lady Sovereign Snowy Zane.
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